In object mode, select the object you want to repair. In the python console, run:
import bpy
bpy.context.object.data.validate(verbose=True)
In object mode, select the object you want to repair. In the python console, run:
import bpy
bpy.context.object.data.validate(verbose=True)
I’ve got a king! I intended to start with the king, but then realized it made more sense to make the pawns — kittens — first and then increase the size and add decorations for the other pieces. Instead of first, the kitten king was the last one made. Blender has some cool “brushes” for creating folds and gathers in fabric.
I hand-sculpted bases for my chess set before realizing that I wanted them to be very identical. So I wanted to “cut” the hand-sculpted base off of the figure and replace it with a programmatic one. Except I kept getting this error using box trim — Not supported in dynamic topology mode.

Switch to a drawing brush and uncheck Dynamic Topology box

Then switch back to box trim and it actually trims

And then, of course, you need to remember to turn dynamic topography back on for the drawing tools to draw.
I made a turkey salad with ~ 2 cups of roast turkey diced, 1/2 cup yogurt, 1/3 c chopped pecans, 1/4 c chopped green olives (stuffed with garlic and jalapeno peppers), a little diced onion, ~1 tsp tumeric, 1/2 tsp salt, 1/2 tsp garlic powder, and 1/4 tsp black pepper
Mixed all together, it looks just like chicken salad 🙂
Served with gluten free crackers and guacamole for a quick lunch.