I’ve got a king!
Blender – Box Trim Not Supported in Dynamic Topology Mode
I hand-sculpted bases for my chess set before realizing that I wanted them to be very identical. So I wanted to “cut” the hand-sculpted base off of the figure and replace it with a programmatic one. Except I kept getting this error using box trim — Not supported in dynamic topology mode.

Switch to a drawing brush and uncheck Dynamic Topology box

Then switch back to box trim and it actually trims

And then, of course, you need to remember to turn dynamic topography back on for the drawing tools to draw.
Cat Chess – Knight
Cat Chess – Rook
Kitten Chess – Bishop
DOS Command – Bulk Change File Extension
There is a one-line DOS command to get all files with a specific extension and change it to a different extension. In my case, I had a bunch of p12 files that I wanted to be pfx so they’d open magically without creating a new association.
for %f in (*.p12) do ren "%f" "%~nf.pfx"
Cat Chess – Kitten Queen
I copied the pawn and grew her a little. Added a crown and necklace … voila, a kitten queen! I’ve been using the smooth brush a lot to even out the surface. I’m curious how these will 3d print because the model is made up of a lot of little triangles.
421,132 to be exact. As I’ve discovered, you can configure the viewport to add data in overlays. Statistics is a nice one!
Cat Chess – The Pawn
Chess Set – Sculpting Begins
OK, so I don’t know that anyone would see this and say “cat!” … but it’s a start!
My idea is to have a king and queen, a knight pouncing on something, a bishop based on the beckoning cat, and a rook that is a cat sleeping in a little cat tree. Pawns will just be kittens. Should probably start there since they’re the least adorned.








