While you can detect when a clone is touching a main sprite, there’s no way to detect if something is touching a clone. The workaround is to use broadcast messages to trigger events.
1. In the clone, create an “if touching” block to detect when it is being touched by the sprite
2. Within the if-touching block, send a broadcast message (under the “Events” blocks)
3. On the other sprite, create a block triggered by the “I receive” event for the code you want to run when this sprite touches the clone of another sprite.
4. Now a sprite executes the desired code when it is touching the clone of another sprite.